Nintendo President Rejects the Use of Generative AI in Upcoming Games — Issues of Pedigree and Copyright Cited

Sousa Brothers
2 min read2 days ago

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Nintendo President Shuntaro Furakawa has announced that the company will not use generative AI in its upcoming games due to concerns over intellectual property rights. This decision diverges from the stance of other major gaming companies like Electronic Arts, Ubisoft, and Take-Two Interactive, which are actively embracing generative AI in their development processes.

Furakawa emphasized that while generative AI can be more creative, it also poses significant risks to intellectual property. He highlighted Nintendo’s decades of expertise in crafting optimal gaming experiences and expressed the company’s commitment to delivering unique value that cannot be replicated solely through technology.

This stance is notable given the prevalence of generative AI in the gaming industry. Over 1,000 generative AI games are already available on Steam, and other major studios are investing heavily in the technology. For example, Ubisoft is partnering with Nvidia and Inworld AI on its Neo NPC project, while Electronic Arts CEO Andrew Wilson believes that generative AI will positively impact more than 50% of their development processes.

Nintendo’s decision has been met with widespread approval from fans and industry observers, who appreciate the company’s commitment to protecting its intellectual property and valuing the creative contributions of its employees. This approach contrasts with the practices of other major publishers, which have been criticized for prioritizing shareholder interests over employee welfare.

Nintendo’s stance on generative AI is part of a broader trend in which the company is distinguishing itself from its competitors. The company has a reputation for prioritizing the well-being of its employees and maintaining a strong focus on the artistic value of its games. This approach has helped Nintendo maintain a loyal fan base and a positive public image.

In the context of the gaming industry’s increasing reliance on generative AI, Nintendo’s decision serves as a significant counterpoint. As the industry continues to evolve, it will be interesting to see how Nintendo’s stance on generative AI impacts its development processes and the gaming landscape as a whole.

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